

This chewing and swallowing animation will also trigger if the Chomper tries to eat armored zombies such as Coffin Zombies or Screen Door Zombie, this will not vanquish the zombie but instead destroy its armor and leave the Chomper temporarily vulnerable but doing so makes the Chomper useful as a way to open these enemies to regular damage from teammates. There are upgrades, however, that reduce the time it takes to swallow. After eating a zombie, the Chomper is unable to move quickly or attack and will remain so until he swallows what it is chewing. If the Chomper attacks a zombie from behind, while Burrowing, or while the zombie is trapped in a Spikeweed, this will cause the Chomper to eat the zombie, resulting in an instant vanquish in most cases. It is a simple bite forward that deals 25 damage per hit to any zombie that is close enough and, in GW1, it ignores any improvised zombie armor (such as Coffin Zombies, ). AI Health ( Garden Warfare 2 only) Ĭhomp is the Chomper's main attack. In-game description Ĭhomper prefers to be sneaky, and can eat Zombies from behind or below. He loves the taste of Zombie feet - with just a dash of salt.

He prefers tunneling underground and emerging beneath Zombies for surprise attacks. The Chomper primarily uses hit and run tactics to get in close and feast on Zombies. Zombies: Garden Warfare 2ĭescriptions Garden Warfare & Garden Warfare 2 Stickerbook description 8.3 Trouble in Zombopolis: Part One DLC.
